Showing posts with label nds. Show all posts
Showing posts with label nds. Show all posts

Sunday, November 30, 2008

Ecclesia is Difficult Done Right



I've owned Castlevania: Order of Ecclesia for several weeks now and I am finally making progress. As much as I'd like to say that it's been in my backlog pile with Fable II and Dead Space, I've actually been playing it fairly regularly, if only for an hour or so every other day.

It's hard. Damn hard. It's also the first game I've played in a long time where the difficulty can be overcome by practice and skill alone. Playing through the most recent Call of Duty really emphasized the fact that so much of what makes most modern games difficult is not a steep learning curve but a barrage of unpredictable and unfair bullshit. There were some missions in CoD: World at War that were so controller-snappingly frustrating that I forgot about how much I enjoyed some of the others until my second playthrough. It's not the classic "get in, die, learn, make it a little further, die, continue," model of gameplay. Instead you can either breeze through a level or die thirty times in a row under a hail of grenades. My only saving grace on some levels (hello, Reichstag) was my knowledge of the "invisible line scripting" mechanic. Instead of having a tough firefight and ultimately winning, you have infinitely spawning Nazis. The game practically forces you to Rambo your way through, clicking the sprint button and hauling ass towards the "IF player approaches THEN retreat" trigger.

My point is that OoE brings back that old Contra style of play- if you fight a boss enough times, you can eventually beat them without taking a single hit. The balance between the time you spend replaying boss fights (a lot) and the satisfaction gained from steadily getting better until you win (a LOT) is fantastic. I haven't beaten the game yet, but I'm at the (real) final area, and I've had only one moment so far that made me almost throw the DS across the room (in-the-dark death spike jumping puzzle- fuck you).

It's hard to be fully objective- I'm a total Castlevania fanboy, and short of 3D games and shitty Wii fighters, it's hard to disappoint me. Then again, as somebody who has played Castlevania games for 20 years of his life, it's so satisfying to see not only quality, but some (if minor) innovations. The glyph system, the weapon combos, the emphasis on enemy resistances, the severe shortage of health potions- it all clicks. Castlevania has always been a kind of a niche game, despite its considerable profile. The people in the know probably already have this, and those who aren't probably never will; it's unfortunate because this is easily one of the best games of 2008.

Tuesday, November 25, 2008

Haiku Tuesday: Korg DS-10 Synthesizer




You'll have to forgive
me. My Korg DS-10 came
in the mail today.

So what if this is
a half-assed haiku update?
Beep boop beep, it rules.


Sunday, November 16, 2008

GTA: Chinatown Wars- New Details Released


Rockstar Leeds' Grand Theft Auto: Chinatown Wars (Nintendo DS) is actually starting to look really promising. Not content to make a gimped port of IV (thank god), the gameplay looks to be quite different from normal GTA games. Some of the details revealed include:

• Camera can swivel 360 degrees
• Trains will pass overhead in the city, cars will circle, pedestrians will be walking, etc.
• GPS seen on the touch screen while you move through the city
• PDA allows you to gain access to the map with more details as well as the goals of missions
• You can mark points that you want and the GPS will always tell you the shortest legal route to the destination with yellow or blue arrows
• New discoveries (such as gas stations) are added to the map
• Top screen brings you all the action, while the lower screen will let you control elements like the PDA, GPS, the radio, access to the people on the map, or using Motolov cocktails and grenades.
• Drugs have a big importance in the game
• Drug system can be compared to Drugwars
• You have to control the stock of drugs, buy them in one neighborhood and sell them in another • Good way to make money in the game
• You are given a map so that you know what people demand and at what prices
• Like other GTA games, in Chinatown Wars, you can catch a taxi - whistle into the microphone so the taxi will stop
Via Nintendo Everything